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Old Aug 30, 2007, 02:23 PM // 14:23   #281
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Originally Posted by bhavv
I never said there arent better builds available, but warriors arent my speciality, My point with that build post was to reply to someone that said 'Whats wrong with Gash and sever artery', not to say 'OMG THIZ IZ LYK TEH BESt WAMMO SK1LLZ EVA 1111!'

Also PUG's are anything but social. The usuall Pug is a case of a random invite. When you ask about skills all they say is 'GO'.... Can we just Go? Go Go Go! Can we Go now?'

Then after you start playing, endure breasts and genitalia on the mini map and get caned:

'OMG your a noob' <Rage Quit>.

Its hardly how I want to spend my time enjoying GW.
If the argument that we should be allowed to use 7 heroes because we don't like playing with noobs is your argument, I think you should find someone else to champion it.

For the record, your sword build is terrible. Also, Dwayna's Kiss bends Orison over backwards.
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Old Aug 30, 2007, 02:34 PM // 14:34   #282
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Originally Posted by DreamRunner
So you do want the luxury. And it seems that the 3 heroes don't satisfy you. Also you want PvE easier than it already is. Not to mention you want a whole build to ravage through everything. I find this pretty selfish, and not only that because it seems that you don't want something that is challenging.
Not everyone is enjoying or waiting to torture himself to spend time with others. Some want to have the luxury to go AFK and be slow, go and test builds etc.

It is selfish to prohibit these possibilities cause u would like to see them PUG instead, and think that yopu might be able to promote that by denying 7 heroes. Guess what, most people will just do with 3 heroes and 4 henchies. Why do you care if some goes solo or with henchies and heroes, its a freaking game. if u like challenge you dont go and play PvE, you go and play PvP.
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Old Aug 30, 2007, 02:38 PM // 14:38   #283
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Originally Posted by Patrick Smit
if u like challenge you dont go and play PvE, you go and play PvP.
WRONG !!! Hard mode is there for a challenge, and last time I checked it was PvE... Not everyone like the kind of challenge PvP offers...
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Old Aug 30, 2007, 02:40 PM // 14:40   #284
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good gawd! to each his/her own playing style-- there is no 'right' way.

Personally, I think it's cool that we have the choice between heroes/hench and PuG's (my preference being heroes/hench).
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Old Aug 30, 2007, 02:55 PM // 14:55   #285
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Originally Posted by YunSooJin
Also, Dwayna's Kiss bends Orison over backwards.
You dont say, thats kind of like why its already on my bar.
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Old Aug 30, 2007, 02:55 PM // 14:55   #286
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Originally Posted by Nabru Yar
good gawd! to each his/her own playing style-- there is no 'right' way.

Personally, I think it's cool that we have the choice between heroes/hench and PuG's (my preference being heroes/hench).
I would argue that there is a 'right' way.

The 'right' way is to win. Winning is everyone's end goal. Or would you disagree and tell me losing is your goal instead?

If you win, you progress. If you win, you get drops, if you win, you get titles. You want to win, therefore you do what you can to increase your chances of winning. That includes realizing that Quivering Blade is a retarded skill, and Orison is the worst direct heal in the game.
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Old Aug 30, 2007, 02:56 PM // 14:56   #287
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I would like the option of 7 Heros.

The you could have all players, PUG's, heros and hench for those that don't have all skills, and last all heros.

Plus my heros look damn good and I like them to each have a pet. Nothing better than a group of pets charging down the enemy.
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Old Aug 30, 2007, 03:15 PM // 15:15   #288
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Originally Posted by Bryant Again
It's pretty much a lose-lose situation. The way Guild Wars is set up requires you to have a party for every single area in the game, and with the newer expansions, 95% of them require 8 people. The fact that you need 8 people for a large majority of the game is, in my opinion, a worse design decision.

This is probably why this is being changed in GW2, having encounters/missions based around party-size.
Yes!

Area difficulty should be scaled to group size. That COMPLETELY eliminates the entire problem. People who want to group can; people who want to solo can.

I *like* to play with other people; I've said that oevr and over again.

BUT I CAN'T PLAY WITH PEOPLE WHEN THERE ARE NO PEOPLE TO PLAY WITH.

The game is to big and too diverse to expect people to find someone to play with in every possible situation at any time.

I am not anti-social; I simply want to play the game.
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Old Aug 30, 2007, 03:17 PM // 15:17   #289
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Originally Posted by ChaoticCoyote
It's this sort of response that drives people like me away from the GW community.

Adding full hero parties will not decrease the challenge. If I want challenge, I'll play on Hard Mode with a PuG -- now that's a challenge! Or I'd play more PvP.

And here's a surpising fact: NOT EVERYONE PLAYS THE GAME FOR CHALLENGE.

See, there's this thing called "Story", and another thing called "fun" that may have NOTHING TO DO with "challenge." Some folk, like my wife, just want to play through the story and see the pretty artwork. She's a valid, paying customer of three chapters; how does her casual approach hurt anyone?

Allowing full hero parties in no way affects your game. So why restrict us? Just to feed your ego?
This is so good! A mod just deleted a bunch of posts and now people are posting again.

First of all, I can't even fathom on how adding additional heroes will not decrease the challenge. A whole team that a player can use from the whole skills of which the person has unlocked on his account. Secondly, it was directed at the person who was complaining about some missions in Cantha on HM about how he wanted a build that can run over everything. Thirdly Hard Mode is HARD.

If you have a problem with henchmen and need heroes for normal mode, then sorry but you really really need to look at how you are playing. A lot of people in this thread and even the guy I was replying to before agree's that henchmen are a-ok in NM.

You do realize that having full heroes makes henchmen obsolete, yes? And in that the henchmen such as Devona and the gang which are a part of every GW game by the way. You reakon you might want to rethink that it doesn't hurt the story a little bit? Let me look at Prophecies and Factions! Oh yes... why Mhenlo players a big part of the Factions story! Not to mention that you meet Devona and do quests from her in pre-searing as well as others from the group.

Last edited by DreamRunner; Aug 30, 2007 at 03:47 PM // 15:47..
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Old Aug 30, 2007, 03:35 PM // 15:35   #290
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Default 7 Heros FTW!!!

Release of Prophecies:
Total population [Divided by] # of areas in Prophecies = Easy to find a PUG

Release of Factions:
Total population [Divided by] # of areas in Prophecies and Factions = Harder to find a good PUG

Release of Nightfall:
Total population [Divided by] # of areas in Prophecies, Factions, and Nightfall = MORE difficult to find a good PUG

Addition of Hardmode:
Total population [Divided by] # of areas in Prophecies, Factions, and Nightfall = NEARLY IMPOSSIBLE to find ANYONE willing to do HM missions or vanquish...


Yay!! GW:EN Addition:
Total population [Divided by] # of areas in Prophecies, Factions, Nightfall, and Northern SHiverpeaks = ..............sigh............. Just give up... NOBODY is going to do HM with you in any of the campains.... EVER!!!




/SIGNED <-------------- GIVE ME 7 HEROS OR GIVE ME TITLE HUNTING DEATH!!!
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Old Aug 30, 2007, 03:39 PM // 15:39   #291
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Originally Posted by Patrick Smit
Not everyone is enjoying or waiting to torture himself to spend time with others. Some want to have the luxury to go AFK and be slow, go and test builds etc.

It is selfish to prohibit these possibilities cause u would like to see them PUG instead, and think that yopu might be able to promote that by denying 7 heroes. Guess what, most people will just do with 3 heroes and 4 henchies. Why do you care if some goes solo or with henchies and heroes, its a freaking game. if u like challenge you dont go and play PvE, you go and play PvP.
You know you can be slow, go afk and play the game at your own pace with the game in just having heroes and henchmen?

Its really hard to know what you are saying but I have never promoted for people to PuG. I don't know where you are pulling these ideas from what I have said. But the system with 3 heroes and henchmen is fine. I agree that it is fine. Having 7 heroes will cause henchmen to be obsolete, henchmen are there for the reason heroes are there. Heroes are just the icing on a cake for the player. Also PvE has Hard Mode which is meant to be a challenge, thats why its called HARD MODE.
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Old Aug 30, 2007, 03:40 PM // 15:40   #292
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Default 7 Heros FTW!!!

Release of Prophecies:
Total population [Divided by] # of areas in Prophecies = Easy to find a PUG

Release of Factions:
Total population [Divided by] # of areas in Prophecies and Factions = Harder to find a good PUG

Release of Nightfall:
Total population [Divided by] # of areas in Prophecies, Factions, and Nightfall = MORE difficult to find a good PUG

Addition of Hardmode:
Total population [Divided by] # of areas in Prophecies, Factions, and Nightfall = NEARLY IMPOSSIBLE to find ANYONE willing to do HM missions or vanquish...


Yay!! GW:EN Addition:
Total population [Divided by] # of areas in Prophecies, Factions, Nightfall, and Northern SHiverpeaks = ..............sigh............. Just give up... NOBODY is going to do HM with you in any of the campains.... EVER!!!




/SIGNED <-------------- GIVE ME 7 HEROS OR GIVE ME TITLE HUNTING DEATH!!!
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Old Aug 30, 2007, 03:51 PM // 15:51   #293
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Originally Posted by Zendie Starchild
/SIGNED <-------------- GIVE ME 7 HEROS OR GIVE ME TITLE HUNTING DEATH!!!
Why do you write /signed ? Are you retarded, Gaile has already said that there won't ever be 7 heroes for us to bring in the party...
/read more of thread the next time plz
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Old Aug 30, 2007, 03:51 PM // 15:51   #294
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Originally Posted by DreamRunner
First of all, I can't even fathom on how adding additional heroes will not decrease the challenge.
Of course it will. So did PvE only skills which heroes can't use.

Quote:
Originally Posted by DreamRunner
Thirdly Hard Mode is HARD.
For all the wrong reasons. It simply encourages the use of the "I win button" builds like a BHA-Epidemic R/Me. That's part of the reason so many people want to have 7 heroes, so they can create a build that actually works in HM. When that fire ele boss can hit your team with a 500+ damage AoE attack then you don't exactly have that many options to counter them.

Quote:
Originally Posted by DreamRunner
You do realize that having full heroes makes henchmen obsolete, yes?
Do you think everyone gives their heroes perfect weapons, runes and tweaks their skill bars depending on the area they're in? Most people just slap Healing Breeze on Dunkoro's skill bar and don't bother changing anything because it works fine in Normal Mode, and they never play Hard Mode anyway.
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Old Aug 30, 2007, 03:52 PM // 15:52   #295
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I tried to do Ring of Fire. A wammo, R/W with lvl 15 pet, wannabe nuker, monk spamming Heal Party, a good paragon and few other people, including suiciding necro... After 15 minutes we got stopped by first boss (ettin warrior) and couldn't kill him, because elementalist didn't have right skills, including attunements (even Cynn has fire attune), no elites... I think I'm never going to get a PuG again. They just plain suck.
/signed
I want 7 heroes!!
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Old Aug 30, 2007, 03:59 PM // 15:59   #296
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Originally Posted by ChaoticCoyote
Yes!

Area difficulty should be scaled to group size. That COMPLETELY eliminates the entire problem. People who want to group can; people who want to solo can.

I *like* to play with other people; I've said that oevr and over again.

BUT I CAN'T PLAY WITH PEOPLE WHEN THERE ARE NO PEOPLE TO PLAY WITH.

The game is to big and too diverse to expect people to find someone to play with in every possible situation at any time.

I am not anti-social; I simply want to play the game.
What's interesting is how a few hyped up games are going with this route, as well. From what I understand, Hellgate is also going to be scaling areas to group size.

Quote:
If you have a problem with henchmen and need heroes for normal mode, then sorry but you really really need to look at how you are playing. A lot of people in this thread and even the guy I was replying to before agree's that henchmen are a-ok in NM.
As has been stated recently, it seems like the only reason to have 7 heroes would be totally fair - or at least the reason with the most logic - is because of all the PvE only skills. Since they can only be used by human players, you can pretty much seriously gimp yourself if you go the full H/H route.

...Of course, this may be one of ANet's little incentive tricks to get you to group with people (/tinfoilhat).
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Old Aug 30, 2007, 04:00 PM // 16:00   #297
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Quote:
Originally Posted by Abedeus
I tried to do Ring of Fire. A wammo, R/W with lvl 15 pet, wannabe nuker, monk spamming Heal Party, a good paragon and few other people, including suiciding necro... After 15 minutes we got stopped by first boss (ettin warrior) and couldn't kill him, because elementalist didn't have right skills, including attunements (even Cynn has fire attune), no elites... I think I'm never going to get a PuG again. They just plain suck.
/signed
I want 7 heroes!!
Either you are lying or you were very unlucky. Yes some pugs are shit, but most of them are okay imo.
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Old Aug 30, 2007, 04:04 PM // 16:04   #298
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Originally Posted by Qual
Why do you write /signed ? Are you retarded, Gaile has already said that there won't ever be 7 heroes for us to bring in the party...
/read more of thread the next time plz
Gaile says a lot of things...
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Old Aug 30, 2007, 04:18 PM // 16:18   #299
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Originally Posted by Draikin
Of course it will. So did PvE only skills which heroes can't use.


For all the wrong reasons. It simply encourages the use of the "I win button" builds like a BHA-Epidemic R/Me. That's part of the reason so many people want to have 7 heroes, so they can create a build that actually works in HM. When that fire ele boss can hit your team with a 500+ damage AoE attack then you don't exactly have that many options to counter them.


Do you think everyone gives their heroes perfect weapons, runes and tweaks their skill bars depending on the area they're in? Most people just slap Healing Breeze on Dunkoro's skill bar and don't bother changing anything because it works fine in Normal Mode, and they never play Hard Mode anyway.
I know it will, thats why I can't begin to understand how it won't.

So people want to have more diversity of skills in HM because only a select few work really well? But if you want that, then needing 7 heroes is excessive amount for just PvE. A ele boss with an 500+ aoe attack like the ele boss in Tahnnakai Temple when it casts star burst? And yes there are good ways to counter it but I don't think that needing to counter will need to resort to needing to have 7 heroes. Thats also why 3 heroes is alright to me.

If most people then do that, then why all the fuss about needing 7 heroes when henchmen do it alright? Also Henchmen again do fine even in HM.
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Old Aug 30, 2007, 04:22 PM // 16:22   #300
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Originally Posted by Bryant Again
Gaile says a lot of things...
Well she got the word from the designers, soo.... GG
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